Month: September 2021

  • Reliable builds with a wobbly tech stack

    If you’ve ever worked on a large software project, you know that keeping track of your tech stack can be a full-time job. Especially when your project uses multiple languages and frameworks, it can be a painful process to set up the environment correctly.

    In this article, I will explain how I use Buildout, an open-source automation tool written in Python, to create reliable builds for my game written in C++, JavaScript, and Python.

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  • 13 lessons from a year of weekly newsletters

    For the past year, I’ve been putting out a newsletter about adult gaming called Naughty List News almost every week. I say “almost” not because I missed a week, but because I started out by posting every two weeks instead of every week.

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