Tag: programming

  • Reliable builds with a wobbly tech stack

    If you’ve ever worked on a large software project, you know that keeping track of your tech stack can be a full-time job. Especially when your project uses multiple languages and frameworks, it can be a painful process to set up the environment correctly.

    In this article, I will explain how I use Buildout, an open-source automation tool written in Python, to create reliable builds for my game written in C++, JavaScript, and Python.

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  • Building a tech stack for my visual novel

    Afbeelding

    For Up There They Love, my upcoming visual novel and character management sim, I am not just programming the entire game. I’m also creating my own engine. 🤷‍♂️

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